Discussion Thread for "Changelog"

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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 14 Oct 2015, 16:08

Next update coming:

#39 [10/14/15]

# List of guilds for each colony
# Sort vehiclelist by condition
# New loading screens
# Toggle through guild member habitats
# Best ranking badges for player
# Improved ranking data for guilds
# Extended client crash logging
# There can only be one guild master
# Inactive guild masters will automatically be demoted and a new master is chosen
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 16 Oct 2015, 13:25

Next inc.

#41 [10/16/15]

# Password recovery
# Tutorial fixes
# Improved buy vehicle screen
# Advanced client logging
# English language fixes
# Activation of all outside colonies with their four connected outposts (Setting level 1, so you can actually use them)
# Colony storage limits automatic calculation adjusted
# Remove badword "jap" and "japs"
# Reset +XXX xp on colony levelup for better understanding
# Increased Hangar prices
# Fixed wrongly possibility to use free ticket from yesterday and still get one today
# Fixed vehicles spawning inside the map when choosing a buggy route
# Phase 2 preparation
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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DerJulii
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Re: Discussion Thread for "Changelog"

Postby DerJulii » 18 Oct 2015, 12:54

Phase 2 looks atm not so good, cause just the clouds were changing :D

Maybe you could add more high quality clouds and some extensions outside of the colony like solar panels or wind mill.

When those extensions are in the game, maybe you can add something like power which will be generated by the solar panels or wind mills cause in reality these things are important for mars settlement.

(P.s. sorry if i made mistakes in the sentences, my english is not the best :D )
Webentwickler und leidenschaftlicher Gamer :D :mrgreen:
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 23 Oct 2015, 14:42

Todays update!
Fixes for the most, and some balancing. Hoping for better entry possibilities for new players.

#43 [10/23/15]

# Tutorial fixes
# Task estimation fix
# Minor bugfixes & stability updates
# Tutorial rewards
# First vehicle for new players does not cost anything
# New players start with some buildings already on higher levels
# Colony storage calculation slightly adjusted
# English language fixes
# Researchable good bonuses reworked, they should fit now
# Reduced prices for supplying goods to the colony
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
mkahler
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Re: Discussion Thread for "Changelog"

Postby mkahler » 23 Oct 2015, 15:27

#43 [10/23/15]

# Tutorial fixes
# Task estimation fix
# Minor bugfixes & stability updates
# Tutorial rewards
# First vehicle for new players does not cost anything
# New players start with some buildings already on higher levels
# Colony storage calculation slightly adjusted
# English language fixes
# Researchable good bonuses reworked, they should fit now
# Reduced prices for supplying goods to the colony


-> Tutorial Rewards: Good Idea, what is it?
-> First vehicle free: Very good

-> Storage increased, prices decreased: Understanding this is due to the fact, that most colony already hit Level 15 and are levelling fast. - What I don't understand is, what is happening when the game goes live and the often quoted hundrets of active players are joining. Then the level cap is on day 2 or 3 of the phase. And now with less players, we should drive around, waiting for monay, whining about Abbuzzu, ... if you want to stretch time for levelling to fill the phase, give us something to do, to stay online and I mean active online.
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 23 Oct 2015, 15:37

mkahler wrote:-> Tutorial Rewards: Good Idea, what is it?

Nothing really bug, but should be another positive factor for new users to actually follow the tutorial (:
Some Marsdollars, Terrapoints, etc.

mkahler wrote:-> Storage increased, prices decreased: Understanding this is due to the fact, that most colony already hit Level 15 and are levelling fast. - What I don't understand is, what is happening when the game goes live and the often quoted hundrets of active players are joining. Then the level cap is on day 2 or 3 of the phase. And now with less players, we should drive around, waiting for monay, whining about Abbuzzu, ... if you want to stretch time for levelling to fill the phase, give us something to do, to stay online and I mean active online.

We can't do everything at once. So you should expect a bit of time where you have to wait for new features that are planned.
Sure we want to fill the gaps, and not just with one thing, but several things you can do.
We just need to implement them, which needs time.

Until then, we want to balance the existing things and use the time we have. When the colony hits maxlevel after 3 days, no one has anything to do for 7 days. If the levelups take longer, how they should, and an active colony can manage maxlevel in 6-8 days, then it is fine.
For balancing with lots of more players: We will make the amount a colony will consume dependent from the active players there, same as we already did with the storage limits. So the growing process of the colony will be very similar to what it is now.
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 29 Oct 2015, 11:45

Next update is coming today, in a few hours.

#44 [10/29/15]

# Nerfed prototype vehicles (they are as good as specialized vehicles now)
# New players get at least 2 colony goods automatically connected
# Fixed bug where Construction Yard increased by one level if another building was upgraded
# Guilds without majority in investments get bonuses from other guild members investments
# Increased comsumption of goods in outposts
# Private Chat
# [Premium] Transport overview statistics
# Allow transport tasks without full container amount
# Easily replace vehicles with other types
# Detailed mouse over data for outposts
# UI Improvements
# 9 new guild logo parts


What do you think? (:
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 30 Oct 2015, 15:27

A small update is coming today.

#45 [10/30/15]

# Private chats are closable now
# Guild donations are removed if player leaves a guild
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 04 Nov 2015, 15:09

New update hitting now.

#46 [11/04/15]

# Add settler account to lost & found rewards
# Minor textbox fixes
# Show maximum colony level
# Chat command "/show PLAYER_NAME" opens player details
# Fixed container list glitches
# Hold + / - buttons to increase the amount faster
# Colony chat overlaying elements fixed
# Show storage state in transport overview screen
# Display current guild bonus in building info
# Show player online state in player info and chats
# Colony ranking
# Vehicles will stop waiting when a new route is selected
# Starter package is buyable during the whole newbie protection period now, no matter the points
# Balancing vehicles for phase 4 and 5
# Terrapoints given in outposts are reduced (halved)
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 05 Nov 2015, 12:48

Small update coming today:

#47 [11/05/15]

# [Android] Logoff will stop the app
# Minor Bugfixes
# Chat ignore function
# Containerlist sorting does not override vehiclelist anymore
# Fix bug with starter package
# Automatically selected colony on player create is the one with the least players now
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Joined: 31 May 2015, 16:37
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 12 Nov 2015, 14:36

Next one coming:

#50 [11/12/15]

# Fixed newsfeed date & time display
# Ingame support form
# New colony assets
# Higher guild level prices ( bonus rework will follow )
# Minor bugfixes & improvements
# Show extra slot if used
# Colony shadow fix
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 16 Nov 2015, 12:50

#54 [11/16/15]

# Server switch fixed
# New chats are opened only in personal chat tab
# TED will not longer tell you to check the starter package if you already bought one
# Improved track rendering
# System menu visible while loading
# Display info line whenever you earn money with a vehicle
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 17 Nov 2015, 11:01

#56 [11/17/15]

# Show current colony growth in colony ranking
# Slightly reduced research points in loast&found container
# Reduced prototype vehicle's (phase 4 and 5) efficiency and reliability to planned values
# Fixed major bug with colony and outpost growth issue
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Joined: 31 May 2015, 16:37
Location: Köln, Germany
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 20 Nov 2015, 14:53

Next big update is coming today!

#57 [11/20/15]

# Reworked server list
# Metaliste
# Minor display fixes
# Factory art fixes
# Less download data for web version
# Less background movement in large screens
# Homecolony in player info screen is clickable now
# [Mobile] Textinput rework
# Reduced settler account in Lost and Found the more settler account you have
# Reduced efficiency of vehicles slightly
# Reduced costs of phase 1 specialized vehicles
# No colony points if supplied 0 of a goo
# Outpost consume dynamically based on fill-level
# Colony points will fall much more on lower ranks (so less points for leechers)
# Base invest amounts increased based on era
# Transporter state will reduce based on actually driven time now, and much more regularely
# Free lost and found containers are stackable now, so you can keep yours, you just have to log in
# Waiting time change caused by fill level of needed goods increased
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Joined: 31 May 2015, 16:37
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 23 Nov 2015, 16:50

#59 [11/23/15]

# Shop fix
# New tutorials
# Tutorial fixes
# Performance fixes
# New player's containers count matches vehicle capacity now
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish

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