Discussion Thread for "Changelog"

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Wolfsblvt
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Discussion Thread for "Changelog"

Postby Wolfsblvt » 01 Sep 2015, 16:10

This is the discussion thread for the official

Changelog


If you want to comment something, have any questions, etc, ask here.
So we can keep the Changelog thread itself clean (:
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“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 01 Sep 2015, 16:38

First stuff to discuss, comment or like :P

Subject: Changelog

Wolfsblvt wrote:We will delay the announced patch for today a bit and will do it tomorrow.
The reason for that is simple:

It is not just a small patch with some stuff, It is preparation for phase 2! The next step of colonization on Mars.
It adds a lot of stuff. New vehicles with their own tech tree, new goods will be available and you will be faster, higher, better (:

With those stuff some requested features and some bugfixes will come.
Take a look at the list in the first post, it is Build #13.
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 03 Sep 2015, 13:02

Build #15 is pending and will be installed shortly on the server.

#15 [Pending]

# Fix for new goods of colony
# Fireant working correctly now
# You can now repair transporters of others (for your money)
# Reworked outpost naming
# Habitat & outpost model rendering fixes
# Text fixes
# Reduced Hangar price for phase 2 by 50% (sorry for those who already build it :-/ )
# Reduced prices of phase 2 transporters
# Increased stats of some upgrades of phase 2 transporters
# Increased consume of outposts resources slightly
# Fixed bug where new outposts could not be build
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 07 Sep 2015, 18:06

Changelog notes for update #16 added.

#16 [09/07/15]

# Fixed transporter price display
# UI rework
# Fixed guild ranking
# fixed invisible help button in outpost transporter list
# radar fixes & improvements
# fixed time display ( days were missing )
# Max level for colony in a phase implemented
# Colony storage capacities for new levels implemented
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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GameOn!
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Re: Changelog

Postby GameOn! » 09 Sep 2015, 20:30

I like the new UI and rain is also very nice :)
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 10 Sep 2015, 16:21

Update #19 is currently deploying.
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 11 Sep 2015, 23:27

Update #20 will go live in the next days, probably on monday.
Just to be fair, I will give you the changelogs before (:

#20 [Coming soon]

# Sound off button
# Rain for everyone
# Clickable Newsfeed
# Fixed chatsize for colony & guild chat
# Destroyable plugins
# Reduced Hangar prices
# Reduced prices for new senders
# Added "construction yard" building, wich can reduce building times
# Map reworked. New ways and some visual changes
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 16 Sep 2015, 14:45

Update for phase 4 is coming today.

#23 [Today, 14.45]

# Preperation and balancing for phase 4
# Small client fixes
# Changed phase length to 10 days
# Loading screen with helpful texts
# Show current load of vehicles
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 17 Sep 2015, 14:18

Next update is coming today, to fix some errors.

#24 [Scheduled today]

# Fixed client errors
# More login help texts
# Speed adjustments on bended route parts (they should have their real length now)
# Fixed broken tracks
# Fixed colony storage limits
# Reduced price increase for vehicle upgrades
# Fixed higher price of old vehicles in next phase
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 18 Sep 2015, 14:38

Update #25 upcoming:

#25 [09/18/15]

# Highscore missing data fixed
# Chat / Transporter tutorial fix
# Transporterlist sorting
# Drag&Drop outposts into chat to link them
# Possible found of settler account in lost and found
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 23 Sep 2015, 15:08

Big patch coming today!
Tell us what you think about it (:

#26 [09/23/15]

# User online indicator update
# Sort transporterlist by task
# Guildchat in gameoverlay
# Guildcentral rework & saveable motto
# Show own investment and do not sort players by investment
# Resource gain animation
# Keep habitat camera view
# Improved map dragging
# Helptexts for login & select colony
# Minor tutorial fixes
# Sound off system button changes are saved now
# Open transporter watchlist automatically
# New powerfull bonus vehicle
# Sortable containerlist
# Base Investment in outposts reduced drastically. Will grow faster though
# Phase 5 vehicle implemented & balancing
# Bonus vehicle in lottery winnable (this thing is so fast!)
# Flying vehicles are laying in the curve!
# Colony with max level and levelup use higher goods now
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 25 Sep 2015, 15:22

A big patch is coming today. Again!

#29 [09/25/15]

# New buildings in habitat!
# Reduced sender prices
# Balanced building times
# Repair all popup
# Player online tooltip in guildcentral screen
# Display max habitat building level
# Park vehicles in colonies
# Last researched technology is saved and centered
# Moved tactic view button into options
# Show guild motto at gamestart
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 30 Sep 2015, 15:03

The next big content patch is coming!

#31 [09/30/15]

# New SDK, Flashplayer 19 is required
# Chats subdivided in tabs
# Own channels for english and german mainchat
# Mousewheel scrolling in tables
# Transport task estimation
# Show prices in task mode
# Fix collecting terrapoints for others without moneylimit check
# Use "TP" instead of "M" for refinery
# Sold vehicles will be removed from colonies and outposts
# Lang text improvements
# Unified growth display in colonies and outposts
# Newsfeed entry on guild levelup
# Reduced money given for goods on full storages
# Vehicle Plugins with percentage modifier now use the researched value for calculation, not the vehicle base value
# Balanced some hightech and prototype vehicle plugins
# Temporarily increase chance of vehicle plugins - especially hightech and prototype ones - drastically! For testing in the closed beta now (:
# English language correction (#part1) - thanks to Styrth!
# Next demanded good in colony can only be up to 3 levels above the possible needed goods
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 08 Oct 2015, 17:00

Our first big open beta update is coming now!

#37 [10/08/15]

# Enabled multiple guild applications
# Added a plugin package buyable for 100 Tritium in the shop, wich contains 5 unique plugins
# F5 refresh allowed
# Chat will not auto scroll while reading older messages
# Clickable http links in chat
# Minor bugfixes
# Fix doubled colony storages displayed
# More points for colony supporting
# Reduced higher outposts to level 4 (it wasn't meant to be that high)
# Reduced Outpost grow drastically
# New players start with 5 minutes Power Station interval
# Fixed rounding on percentage plugins for vehicles
# Fixed several guild related bugs
# Changed user counter to count only registered users
# Route planner shows now also not builded outposts
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish
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Wolfsblvt
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Re: Discussion Thread for "Changelog"

Postby Wolfsblvt » 09 Oct 2015, 16:11

Next update incoming.

#38 [10/09/15]

# Fixed funny player chat clicking
# Tutorial fixes
# Transporterinfo in chats
# Plugins in chats
# Factory levelup and input/output balancing
# Factories reduced to level 4 again. (Sorry :-/)
# Fixed broken chat bug
# Chat displays 20 messages on client load now
# More guild fixes
Backend Developer

“Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
- Andrzej Sapkowski, The Last Wish

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