Search found 5 matches
Search found 5 matches • Page 1 of 1
- 09 Jan 2019, 08:38
- Forum: General Discussion
- Topic: Discussion Thread for "Changelog"
- Replies: 216
- Views: 47506
:D Safe limit at low levels has been increased Hooray thank you this was a needed change :cry: :cry: Terrapoint Achievement now has energy as reward - seriously an extremely anti-player reward. Last round I was bonusing everyone I raced with along with everyone in my guild, leveled my artifacts and ...
Approach: Higher claim bonus. The guild majority bonus is completely gone. Investments count only for the player himself and for all the players of the colony (not the guild anymore). I can read this 2 ways: First: I am player A in guild A - Player B in from my colony but not my guild invests in an...
So would everyone in the colony be able to collect? If not how would you replace the income from your guildmates collecting for you every 5 mnutes? Would the guild harvester achievement be adjusted to be fully attainable after phase 1 ended, or if your colony is big enough would you hit level 4 in p...
- 13 Oct 2018, 19:20
- Forum: Feedback
- Topic: Game Improvements and New Features
- Replies: 19
- Views: 2443
Larger guilds would be a plus. Hate turning away players at the start but I am limited to only 16 and posting hints in colony chat hoping the rest won't lose interest before they actually learn the game.